Streaming Immersive Content: Demonstration of ITMF over an Edge Network

Wednesday, October 6, 2021 10:00am – 11:00am PDT

The Immersive Digital Experiences Alliance (IDEA) has been hard at work expanding the Immersive Technology Media Format (ITMF), a suite of royalty-free specifications that establishes a baseline for an interchange of immersive media.

To further explore and validate the functionality of ITMF, the IDEA team will be demonstrating streaming of holographic content encoded in ITMF format, through an orchestrated edge network. The end-to-end proof-of-concept exercise will showcase real-time rendering using Unreal Engine coupled with a holographic display. The demonstration will be accompanied by an explanation of the technology being deployed, and a question-and-answer session.

The demonstration will be presented through an interactive webcast. Attendance is free but requires pre-registration. Registration now open.

Details on what you’ll see:   This is a new method of 3D streaming to current and future immersive displays. The demo will start from an ITMF scene file created in OctaneRender software. Developed by an engineering team from IDEA Member Companies Charter, OTOY and CableLabs, the demo will start with a small-footprint thin client (the Unreal Engine application). The server cluster and Network Orchestrator will leverage the output from the newly released IDEA open-source library “libitmf” to help deliver the ITMF 3D scene (meshes, materials, transforms) from an edge network. Reversing the paradigm of how video is streamed to high-definition displays, 3D streaming provides resolution agnostic 3D content with low bitrate and bandwidth requirements. The tradeoff is compute power at the client versus video codec based streaming which increases bitrate and bandwidth as resolutions increase. The demo will be targeting a recently released holographic display from IDEA member company Looking Glass Factory. This consumer-friendly display provides the viewer with the ability to view 3D content without wearing special glasses or eye tracking.